Jul 11, 2005, 06:04 PM // 18:04
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#121
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Ascalonian Squire
Join Date: Jul 2005
Location: Norway
Guild: Noir Guild
Profession: R/Mo
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imo they could add it just to test it, and then remove it if noone likes it
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Jul 11, 2005, 06:08 PM // 18:08
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#122
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Krytan Explorer
Join Date: May 2005
Guild: Awakened Tempest [aT]
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I would love to see 1v1 arenas, but the problem is so many people won't understand they don't have to play it, and then they'll start complaining about hows it unfair, and this class is too good, this class is too weak, so on and so forth.
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Jul 11, 2005, 07:02 PM // 19:02
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#123
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Jungle Guide
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I fail to see why adding this would be a bad thing. If you don't like 1 vs 1 Arena, you don't have to play it, right?
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Jul 11, 2005, 07:52 PM // 19:52
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#124
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Ascalonian Squire
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Quote:
Originally Posted by kamatsu
I know people who stopped playing certain MMO's simply because of the huge PK guilds and such that arose and that nothing was really ever done about them. And trust me.. if 1v1 was formed.. you'd have guilds/groups forming just purely for the 1v1 action.. even if there was no "official" ladder or ranking systems.. they would all have their own system of ranking/ladder/etc and hold their own competitions and such... and you would have the pk/grief guilds/groups forming just for the "fun" of trying to gank/grief/pk new players and ruin the game for the new players.
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Im making assumptions, but I came from UO too.
I dont think we are suggesting anything like an open map where you can kill anyone you see.
ganks greifers roving gangs of pks.
thats not what we are suggesting.
picture the 4v4 pick up group arena, its a town, just like that, labeled 1v1 pvp arena.
you go in the town, and have a party menu like any other, you can invite dueler, or maybe even spectators.
wheres the greif?
wheres the gank?
if you dont want to fight 1v1, dont go to the 1v1 arena.
if someone is annoying you with "duel me noob!!"
guess what? IGNORE LIST THEM
I dont get it, theres no harm really.
PS. and the reward for 1v1 arena should be a powerscroll of legendary vigor!
PPS, im joking!
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Jul 11, 2005, 09:17 PM // 21:17
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#126
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Wilds Pathfinder
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Quote:
Originally Posted by Hentai
lol..
Don't listen to him Paine. If you're saying a mesmer could destroy all then you could also say that all rangers suck with no doubt. 1 on 1 is a great idea!
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A great mesmer would beat a great ranger. Distortion would work good enough vs a ranger until the mesmer had him locked down also.
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Jul 11, 2005, 09:17 PM // 21:17
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#127
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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I cant belive that this argument is still going on. After the first week of release alot of us wanted it in the game. If it does happen it will be in an expansion.
I havent read but afew posts, but if you disagree with the 1v1 arena you can say so without being a moron.
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Jul 11, 2005, 09:20 PM // 21:20
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#128
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Wilds Pathfinder
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Quote:
Originally Posted by arnansnow
I am actually pretty much fine with 1v1, as long as you don't get faction from it.
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agreed 100%
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Jul 11, 2005, 10:06 PM // 22:06
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#129
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Pre-Searing Cadet
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Quote:
Originally Posted by ICURADik
W/Me would destroy a Me/_. Hex Breaker, Blackout, Knockdowns, etc.
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I highly doubt that... It doesnt take a genius to figure a /Me could have hex breaker on, blackout puts you out of comission for any skills too.. You also have to remember.... The Me/.. can use blackout on you too. Not to mention Energy Tap, and Energy Drain making it so you can't do anything with your energy.
But I will say its not as cut and dry as Mesmer beats all. Its all dependant on the skill of the person and what build they are using. Honestly the only thing that irritates me in PVP as a Mesmer are Rangers, unless they use quickshot or other speed enhancing skills allowing empathy and spirit of failure to tear them apart.
In all honesty a hammer W/E would be more of a challenge than a W/Me, Backbreaker, aftershock, then quickly hit with a hammer ground attack. That right there is some heavy damage on a paper wearing mesmer.
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Jul 11, 2005, 10:12 PM // 22:12
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#130
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Ascalonian Squire
Join Date: Jul 2005
Profession: W/Mo
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Paine, I think that is a great idea! It`d be fun to challenge other players, just for fun and relaxation after all that "serious" stuff.
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Jul 12, 2005, 02:14 AM // 02:14
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#131
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Rather than an arena, I'd prefer a /duel command similar to WoW, that works in Explorable Area instances. (not in missions)
For those unfamiliar with WoW, it works like this (with minor improvements from me):
- I type /duel ThatGuy. And tell him in chat to duel me.
- ThatGuy types /duel MyCharacter.
- We both get a popup Y/N window asking us to confirm the duel.
- When we press Y, there's a short countdown, and then the battle begins.
- We fight, someone wins/loses, and then we both go back to whatever health/condition we had originally.
Then again, it might have some distruptive effects on PUGs where two jerks head off and duel each other whilst the party is trying to do something. Maybe it's only allowed by party consent? We'd need a voting system in that case. Maybe too complicated. As long as it's not in missions, maybe it wont be a huge problem.
My desire for a /duel command rather than an arena is because:
1. Choosing who to duel means you can both set up 1v1 skills to handle each other, it becomes a little bit more fair.
2. In an instance, rather than an arena, you have potentially 6 spectators to cheer you on
3. You can duel for drops and stuff. Two warriors who want that gold sword? No problem :P
4. I want to resolve arguments in town by saying "Do you want to STEP OUTSIDE?!" :P Whilst bringing witnesses and spectators :P
5. You can test damage numbers, skills, etc, against various other classes, etc.
6. Certain times, the party will split up, it gives the people who are waiting something interesting to do
That would be very fun. Ah well.
Edit: Regarding 1v1 balance, as long as everyone understands /duel is as important to the game as /dance, then it's fine :P
Regarding griefers & spammers - they've already reached saturation point with other things. If you haven't learned to ignore them yet, then a couple more spams wont bother you any more than the existing spam :P
Last edited by Rieselle; Jul 12, 2005 at 02:18 AM // 02:18..
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Jul 13, 2005, 01:21 PM // 13:21
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#134
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Academy Page
Join Date: Jun 2005
Location: Europe
Guild: Save Imperium
Profession: W/N
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Quote:
1v1 sounds fun. I'm all for it.
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Excatly. And a 1vs1 doesnt need a stand alone SERVER !! So its not a capaci, question.
Yestr. i played in the team arena. After 10 Wins, the last one was excatly a 1vs1.
the opp. Warr. asked if some1 ( a W like me ) meet him in the middle of the map.
I said yes and after beating a Monk, we started i wait for a bout 1min to get a low Health and used GB Skill, bang he was under 50 % and under 20 sec some Power Attacks and 1 Final Thurst bb.
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Jul 21, 2005, 09:53 PM // 21:53
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#136
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Pre-Searing Cadet
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1v1 would be a VERY VERY VERY VERY great idea. Ever thought about changing skills to counter your weakness? Sure a mesmer can use backfire on a caster, but doesnt mean u cant interupt it? You can just wait till backfire is gone, OR better yet, just interupt it. OR if that doesnt convince you, what about the skills you bring? Just because you have a healer monk, doesnt mean you can't do anything except heal yourself. That is why they have refund points and other skills you can use. A ranger can kill a warrior if the ranger has the right skills in his/her belt. A warrior can kill a ranger if he/she has the right skills in his/her belt. You dont always have to bring the same skills you use in team arenas. Bring skills that help yourself.
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Jul 21, 2005, 10:00 PM // 22:00
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#137
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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The game is not balanced or designed for 1v1 play. Flat out. Furthermore, Guild Wars does not need something that fosters a lack of emphasis on a team dynamic and teamwork, since so many people are already incredibly lacking in that department. 1v1 is really nothing more than people wanting to ego trip on their ability to p0wn in a setting that has zero relevance, impact, or place in the game. It will only serve to make people -worse- teammates, and foster more bad attitudes.
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Jul 21, 2005, 10:36 PM // 22:36
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#138
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Krytan Explorer
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I really, really like this idea. I always want to spar against my guildies, and theres no real way except be on seperate teams in arena and hope you get lucky. It'd also be cool if you (under this system) could invite people from outside the guild to your guild hall in case you were a man short, or even to screen them for admission.
Plus this would be the perfect place to implement 1v1 combat, becuase its just "practice" and therefore Anet would not have to balance it.
Last edited by QuixotesGhost; Jul 21, 2005 at 10:49 PM // 22:49..
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Jul 21, 2005, 11:27 PM // 23:27
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#140
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by JasonJLore
i dont know what kind of teams/team-mates you've been running with but most of the people i meet in GW are not on an "ego trip". they are people who want to have fun. my guild mates have very good attitudes concerning team work and team dynamic but we consider having fun an important part of what we do. having a 1vs1 arena is not tantamount to summoning Satan - that is what games like WoW are for. it is a way for people to have fun.
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You misinterpreted me. I was referring to 1v1 as very conducive to ego tripping.
Secondly, this doesn't change the fact that the game isn't balanced for 1v1 play, and that's what it really comes down to. Technically, for example, going into Ascalon arena with full Droknar's armor is a way for some people to have fun, but the game really isn't designed for that, now is it?
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